Friday, April 5, 2024

Session 14: Ruins on the Borderlands


The players ignore the dungeon for random crap. But this is a no-prep #brosr table, and AD&D has all the tools to make it work. And everyone had a great time!

Session report for March 28, 2024. Four players adventured for seven days.

Characters

Mustacha, human ranger 3
Arrek, human fighter 1
Fomo Bagful, halfling thief 1
Jude Stabwater, half-orc cleric/assassin 1

Some of the regular characters were still recovering from the wounds they suffered last session - which, in game, was just one day ago. Mustacha decided to forge on with only half his maximum hit points while Bastion and others rested. Everyone bemoaned the absence of good clerics in the party - Jude remained silent.

Mustacha insisted on returning to the ruins they explored last session. They arrived on the third day of travel.

definitely treasure in here and not that lame dungeon

Their plan was to leave the dungeon be and investigate the ruined keep. The outer walls, worn and covered in plants, were still standing. Inside the gate, weeds and grasses choked the foundations of long lost buildings. A broken altar and pews spoke of an old church.

The party followed an interior wall to another gate house, with an inner courtyard and the keep visible through an iron portcullis.

Fomo Bagful stepped up to earn his share. The halfling was able to squeeze through the bars and scout the other courtyard. There were two portcullises with murder holes and crossbow slits facing the small space between. Inside the gatehouses he spied the mechanism to open the gate, one on each side.

At that time, two figures rose from the grass and shambled toward the party. The warriors and their men-at-arms readied spears.

Jude presented his holy symbol (a hand with crossed fingers) and commanded the zombies to rest. The zombies laid back down in the grass. And the warriors were more than happy to dispatch the monsters.

Fomo got his rope through the bars and used it to get up onto the wall. From there he scouted the top of the guard tower and found stairs leading to the lower level where he could access the gate mechanism. The party climbed up with help of the rope and regrouped inside the East guardhouse while Fomo kept watch on the wall.

They opened the first gate which created an awful grating sound. Three more zombies stood up in the tall grass and wandered over.

Arrek took two men-at-arms along the wall to the other side of the gatehouse. As they approached the other gate mechanism, four zombies rose out of the rubble and debris and came at them. They were pinned to the wall separated from the others and fighting for their lives!

Mustacha and Jude circled around the outside and made an entry on the ground floor. Fomo sneaked in behind the zombies from the second floor. They finished off the undead just in time to save Arrek, but one of the men-at-arms lay comatose on the floor. Jude was enthusiastic about saving the man-at-arms which seemed odd coming from an evil cleric/assassin.

They spotted an iron chest uncovered by all the activity. Fomo went to work again and found a false floor in front of the chest. The party piled zombies onto the floor to see what would happen.

They were hoping to trigger the trap but instead three rot grubs burst from the bloated corpses and crawled at their living flesh. Lucky for them they won initiative and chopped the worms into bits.

Fomo failed to open the lock. Jude and Arrek popped the chest with a crowbar and leverage and revealed 500 gold pieces. And dropped a stack of dead zombies down a trap door, which snapped shut.

The party debated opening the trap door to investigate, but it was too late in the session to take those kinds of risks. They put their wounded comrade on a makeshift sled and made their way home. It took an extra day due to their encumbrance, but they had no encounters.

Back at the fort, there was some confusion on treasure splits. Fomo insisted on taking a quarter share and Mustacha insisted on an extra share for his level. For reasons that are unclear to me, Arrek and Jude agreed to the shares.

THE VANQUISHED
10 zombies
3 rot grubs

THE SPOILS
500 gold pieces

THE SCORE
Mustacha (ranger 3, E): 250 gp. 292 xp.
Fomo (thief 1, E): 125 gp. 157 xp.
Jude (cleric/assassin 1, S): 62 gp. 104 xp.
Arrek (fighter 1, E): 63 gp. 108 xp.

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