Friday, December 13, 2024

Session 21: Spooky Keep!

DMs, always write up session notes within 24 hours!

Session report for Thursday, August 22, 2024. Four players adventured for one week.

Characters

Bard, human fighter level 3
Mustacha, human ranger level 3
Brother Flint, human monk level 1
Jude, half-orc cleric/assassin level 1

Mustacha was obsessed with the ruined keep that he found way back in session 1. And the party was getting tired of the local megadungeon, the Pig Pen, besides. They hired a few men at arms and headed west towards the mountain.

The ranger forgot that the path to the ruined keep was to the southwest beyond the Pig Pen so the party spent a day wandering the forests outside Fort Fenrir. Lucky for them they had no encounters and arrived at the ruined keep near the end of the fourth day.

The courtyard ruins - based loosely on Castellan's Keep on the borderlands - showed no signs of activity. The party entered one of the standing towers and located a trap door into the dungeon.

At the first door, Brother Flint found a spraying acid trap. This was lucky: his find and remove traps skill is in the neighborhood of 15%. Rather than trust his ability to disarm the trap, he conceived of a method to push the door open from a distance and avoid the damage. This worked and the party began searching the dungeon below.

The dungeon appeared to be the home of a cult obsessed with death and destruction. The second room had gory hooks and chains covering one wall and a bloody altar in the middle. On a table stood a large candelabra shaped like a goddess of destruction. Each of her six hands held a votive candle.

A group of zombified orcs harassed the party as they rested in the next room. Bard and Mustacha dispatched them before they could inflict any damage.

While searching the following room, the party was ambushed by a group of skeletons - dwarf skeletons! The party was split up around the room but Bard managed to draw the ire of most of them. One hired spear was brought down. The cumulative horror was too much for the other hirelings, who fled in a panic.

Jude employed his ability to control undead to keep four or so skeletons out of the fight. As a champion of Good, Mustacha smashed them as soon as the combat had ended - denying the party free help.

Brother Flint sprinted after the fleeing hirelings. His superior movement speed (15") wasn't enough to save them, though. He found the first one in the exit doorway, half melted from the acid spray. The other one made it halfway down the hallway when a large spider pounced from hiding and killed him with its venom. Flint squashed the large spider with an overbear-foot stomp combo and waited for the rest of the party to catch up.

The party emerged from the dungeon into the tower. Above, they saw massive webs crossing the interior - and the spiders who lived there were creeping out to them.

They fled the tower in terror and returned to town.

THE VANQUISHED
4 or so zombies
a baker's dozen of skeletons
3 men-at-arms
1 large spider

THE SPOILS
lol

THE SCORE
Some small amount of monster kill XP

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